I'm not a fan of TrackMaster Revolution either, Super. I have (and love) some of their pre-2014 vehicles (that look like Plarail engines), like Scruff, Flora, Porter... but these TrackMaster 2 engines with spiked wheels that look like tractors, and almost non-existent middle wheels, are not "really useful engines"!
Some of them look somehow flattened, and Thomas himself is, in my opinion, made very poorly (compared to Plarail and earlier TrackMasters).
However, there are some TM2 engines that I really want, and Plarail never made them, and since I couldn't run them on my Plarail layout without customization, I'll have a small (and changeable) TrackMaster layout.
This is the first time I had those feeble TrackMaster tracks in my hands, and I have complaints! They are really poorly and cheaply made.
Their track geometry sucks big. There are curved rails C that need 6 to make a full circle (different sizes / radii), and also small CS curved rails (and also small switches!) that need 8 to make a full circle.
These different geometries are hard to reconcile with each other, confusing, and it is difficult to make anything meaningful using rails of various radii and sizes:
Those different radii, however, don't allow you to make a nice double track railway, and there are no double-track rails, no double-track switches. Bummer.
In this small layout there are three different types of switches - TLS/TLR (in front of the Station), TRL (exiting Cranky) and TR switch (the green one).
Switches are the worst, especially the smallest radius TLS & TLR switches I used on Station sidings! I don't recommend them at all! Some engines regularly derail on them, depending on the direction they are coming from:
These small radii switches are, in my opinion, good only for building this element (engines don't derail entering or exiting that one), that they are using extensively in their bigger sets:
Generally, it is wise to place the in-bound switch correctly too (and don't leave that for the locomotive to do itself), otherwise the engines could derail.
Then there are PR switches. As far as I know, you can buy only the right switch separately; the left switch comes only in some bigger sets. These PR switches look nice and could be very useful in front of the stations or in railway yards, but alas the trains are derailing almost every time after (!!) passing those switches for no obvious reason:
Very disappointing. Anyway, it’s not good to use a lot of switches at all. Lots of switches, lots of jumping off the rails.
As for the room - it's the same post & beam attic Plarail room you already seen. The TrackMasters are just one level up!
Some of them look somehow flattened, and Thomas himself is, in my opinion, made very poorly (compared to Plarail and earlier TrackMasters).
However, there are some TM2 engines that I really want, and Plarail never made them, and since I couldn't run them on my Plarail layout without customization, I'll have a small (and changeable) TrackMaster layout.
This is the first time I had those feeble TrackMaster tracks in my hands, and I have complaints! They are really poorly and cheaply made.
Their track geometry sucks big. There are curved rails C that need 6 to make a full circle (different sizes / radii), and also small CS curved rails (and also small switches!) that need 8 to make a full circle.
These different geometries are hard to reconcile with each other, confusing, and it is difficult to make anything meaningful using rails of various radii and sizes:
Those different radii, however, don't allow you to make a nice double track railway, and there are no double-track rails, no double-track switches. Bummer.
In this small layout there are three different types of switches - TLS/TLR (in front of the Station), TRL (exiting Cranky) and TR switch (the green one).
Switches are the worst, especially the smallest radius TLS & TLR switches I used on Station sidings! I don't recommend them at all! Some engines regularly derail on them, depending on the direction they are coming from:
These small radii switches are, in my opinion, good only for building this element (engines don't derail entering or exiting that one), that they are using extensively in their bigger sets:
Generally, it is wise to place the in-bound switch correctly too (and don't leave that for the locomotive to do itself), otherwise the engines could derail.
Then there are PR switches. As far as I know, you can buy only the right switch separately; the left switch comes only in some bigger sets. These PR switches look nice and could be very useful in front of the stations or in railway yards, but alas the trains are derailing almost every time after (!!) passing those switches for no obvious reason:
Very disappointing. Anyway, it’s not good to use a lot of switches at all. Lots of switches, lots of jumping off the rails.
As for the room - it's the same post & beam attic Plarail room you already seen. The TrackMasters are just one level up!
My YouTube Channel: Mister No